General

Tales of Capellus is a fantasy world set on the continent of Capellus, with a mixed style of medieval, steampunk, and modern time. Aether, the driving force of this world, has numerous forms and applications. The most common form is elemental, with eight forms and two being race locked. Everyone at birth has an affinity towards one or two elementals, with the exception of Demons and Angels. Unlike the rest of the races, these two may have three elementals, with two being of the eight elemental forms and their respective race locked elemental, Demonic and Holy respectively.

There is a handful of different major kingdoms and nations, each with their own society, culture, laws, and quirks. Besides Capellus, realms, a different plane of existence separate from Capellus, which are: Heaven, Hell, Limbo, and the Spirit World. The story revolves around Haurthal's Greatest, an up and coming guild, created by Endie Stako. Haurthal's Greatest, or HG for short, is a group of ambitious and curious-minded characters who all joined HG for their own reasons. The story of TOC is somewhat linear with an open acceptance of side stories and emphasis on the characters interactions between each other, akin to a web of interactions and relations between each character, which is unique and built upon.

TOC Beginners

 * Every character joins HG at their own specific time that is determined and specified.
 * Every backstory must follow the basic rules of this universe and any major ideas that are included in your backstory that affects a kingdom or Capellus as a whole must be brought up before you set it in stone, preferably in their specific channels.
 * Every character will require some form of goal. If your goal is something as simple as "I want to explore the world" have a strong enough backstory that we can use to make your character eventually end up in the guild.
 * Ask questions if there is any doubt on a certain aspect of TOC.